I am so bad at finishing games. Allow me to outline a few of the ones I would most like to finish, why I want to revisit them, and explore a few reasons why I dropped them in the first place. 1. Ōkami: I’m a little surprised that I haven’t revisited it in two years. [...]
Category Archives: Games
1. Mirror’s Edge: This game is just hard. Worse, the difficulty has more to do with shoddy level design and serious compromise of the innovative free-flowing parkour experience the game sold itself on. I always hated how Fayth is constantly hounded by SWAT teams and snipers, especially since the combat system is so rough, and [...]
I went to Bay Area Gaming Studio this morning to sign my offer letter and complete other paperwork. Same as the day of my interview, I waited in a lobby with a couple other anxious people, no longer candidates but new hires. Another immaculate HR person hands us each a thick packet of documents, to [...]
HR called me back: I have an offer! Bay Area Gaming Studio thinks I’m a promising game tester, apparently. Yay for me! I’m on the train bound for Prism Enterprise. I get to tell the guys there that I made the cut.
I have never felt excited about an interview before. To prepare, I sought advice from several engineering friends, and selected an interesting outfit: my vintage silk happi over a summer dress and my Daria boots. A little class, a little hip, a little edgy, but no skin. No stupid man-trousers for me – heavens no. [...]
Crazytown! I emailed a covered resume to Bay Area Game Studio on Sunday afternoon. I got a call from their HR rep at 10 o’clock Monday morning. They want to arrange an interview in a couple days. Wicked Sweet! This is already universes better than retail courtship.
My frequent visits to Prism Enterprise has got me interested in finding work in game testing. Been scouring Gamasutra for Bay Area gaming companies. I didn’t realize how many are seated nearby: Eidos, EA, Ubisoft, LucasArts, and Crystal Dynamics. I will contact some of these companies this weekend.
I’ve spent the last two days in another city, playtesting one of the next generation products from Prism Enterprise. I can’t share with you anything I saw, but I would recommend this gig to any gamer who has a couple hours in their day. You shut off your internal dialogue while the developers watch you [...]
I’ve been waiting for Spore to launch for three years. Last week, EA released a demo of the Creature Creator, and I find it to be totally sublime. It’s like Baby’s First Maya, as it makes it trivially easy to shape, texturize, and animate original creatures. You start with a blob of flesh with a [...]
I’m not really a fan of real-time battle strategy, primarily because I suck at them. The reason why I opted to try N3 is because Q Entertainment was involved. The producer who gave us visual beauties like Rez and Lumines also put a direct hand in Ninety Nine Nights, and I’m willing to step outside [...]