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Playtesting

I’ve spent the last two days in another city, playtesting one of the next generation products from Prism Enterprise.

I can’t share with you anything I saw, but I would recommend this gig to any gamer who has a couple hours in their day. You shut off your internal dialogue while the developers watch you imitate an amphetamine-driven bonobo, mercilessly picking nits off the game they’re trying to polish for release. They pay you for your feedback with pizza and free games.

If you’re the kind of gamer that bemoans bad level design, cheesy soundtrack, and how your character handles like a shopping cart, then being a play tester is your chance to tell the architects of your favorite franchise about your frustrations while there is still time to fix them. What could be sweeter?

One Comment

  1. Richard wrote:

    I think this makes sense to a point. Technology in MR can only eek out so many efficiencies berfoe you hit some serious diminishing returns. Not too mention that not all technology is there to improve efficiency, a lot is to ensure accuracy. Cost differences between vendors can come from a huge range of factors other than process efficiency human capital investments, infrastructure, business networks, etc. Sometimes you might pay more to a large vendor knowing that it’s kind of an insurance policy against everything going belly-up and the vendor not having the resource infrastructure to put it right (seen this happen many a time). The problem is there are still a lot of MR companies with almost no investment in technology and processes who still charge large sums for what should be much lower costs jobs. These are the kind of vendors you want to avoid. Looking under the hood for this kind of company is a good move.

    Friday, December 25, 2015 at 10:31 am | Permalink

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